CONTROLS:

WASD to move

Space to jump

Shift to dash


CREDITS:

InfinityBurrito: Code, art, level design

Joe: Code

Ben: Level design, SFX



Yay we did a jam.

it's 2 hours before the deadline lol.


Themes:

Genre: Platformer

Theme: Isolation

Setting: Cave

Item: Lantern

Comments

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Two critiques.

1. It's not obvious enough that the black stuff is dangerous and not just the darkest background color. It blends in too well with the backgrounds.

2. Not sure if I should criticize the number of stalactites in jump paths or the scarcity of checkpoints; I kept dying before I even saw the second checkpoint. It was awfully discouraging; if I can't even get through this first segment of the game, there's no way I'll reach the endgame.

Real fun! It was proper difficult with execution and there were times where I felt like I couldn't properly see the obstacles, but the times where I found an alternate route kept me going to just see what i'd find.